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Old May 25, 2006, 08:35 PM // 20:35   #1
Ascalonian Squire
 
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Default DIVINE BOON......wtf?

Whats so good about divine boon, except the healing bonus. If your in a tight situation and your trying to keep people alive and you have only 3 energy regen. How the hell is that sposed to help? Yes i use mantra of recall but the energy gain from that is quickly spent and im back down to struggling to keep my prots up. Maybe you could tell me a build that would help me out with keeping my energy up or give me some advice. Thanks in advance.
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Old May 25, 2006, 09:00 PM // 21:00   #2
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what build are you running now?
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Old May 25, 2006, 09:06 PM // 21:06   #3
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nothing specific

reversal
gaurdian
sheilding hands
prot spirit
aegis
mend ailment
remove hez
rebirth
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Old May 25, 2006, 09:23 PM // 21:23   #4
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That build doesnt use divine boon...

The fact is that with divine boon, you are healing and protecting at the same time, for only 2 more energy. Obviusly if you want to keep all you party at 100% health, you are going to be out of energy quickly. You need to know when to heal a player and save all the energy you can.

Later
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Old May 25, 2006, 09:33 PM // 21:33   #5
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Can you tell me the boon prot build?
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Old May 25, 2006, 09:38 PM // 21:38   #6
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Reversal of fortune
Guardian
Mend Ailement
Mantra of Recall
Divine Boon
Contemplation of Purity
Holy Veil
Rebirth if you are PvE and carry a ressurection

15 Divine Favor
9-10 Inspiration
and the rest in prot prayers
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Old May 25, 2006, 10:53 PM // 22:53   #7
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Mend Condition is better on a boon prot imo because it has a 2 second recharge instead of 5 and you can use CoP on yourself if you need to. I would also reccomend taking another energy management skill like inspired hex over holy veil or power drain if you know you are facing a team with long casts.
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Old May 25, 2006, 11:23 PM // 23:23   #8
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Quote:
Originally Posted by konohamaru heaven
Reversal of fortune
Guardian
Mend Ailement
Mantra of Recall
Divine Boon
Contemplation of Purity
Holy Veil
Rebirth if you are PvE and carry a ressurection

15 Divine Favor
9-10 Inspiration
and the rest in prot prayers
The absolutely critical skills for a boon prot monk are:

Divine Boon
Reversal of Fortune
Guardian

The rest of the bar is more flexible but should have condition removal, hex removal, and energy management.

Most boon prot monks prefer 16 divine favor for PvP.


Quote:
Originally Posted by konohamaru heaven
Rebirth if you are PvE and carry a ressurection
For PvE, prot spirit is so much more useful than a rez in high level areas.

I am still a firm believer that monks in PvE should not carry rez. All non-monk players on the team should have either a rez signet or a hard rez (prefer to have only one or two players with a hard rez). If you join a PUG (instead of your guild group), then you should let them know that you are going without a rez and verify that everyone else has the proper rez skills. I once failed to inform a PUG of this fact on Abbadon's Mouth. Everyone in my group was complimenting me on the healing/protection and some went as far as saying that I was the best monk they had ever seen [in PvE]. Then my group got overconfident and over-aggroed at the point where you have to cross lava and pulled both the Meteor Shower hydras and the Lingering Curse flesh golems. They were all crippled in the lava taking massive damage from meteor shower and degen and everyone except me and one other (a ranger I think) in the group died. The other player did not have a rez on his bar at all and the discussion became heated when my PUG soon realized that they were not being rezzed.

them: "You have no rez?"
me: "Monks do not bring rez."
them: "wtf, n00b!"

This was a foreign concept to players that had only ever played PvE. Of course, no anger was being leashed at the other non-monk player for not bringing a rez nor toward the other players who had gotten themselves killed by being foolish and taking too much damage. The moral of the story is that skill discussion/coordination is every bit as useful in PvE as it is in PvP.
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Old May 26, 2006, 04:37 PM // 16:37   #9
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Guardian is in no way a "staple" skill in a boon prot build. There are very few skills that "must" be in a boon prot build, but the ones that NEVER leave my skillbar are:

Divine boon
Reversal of Fortune
Mend Condition
Elite energy management (I use Mantra of Recall, some use Edrain, some use Offering of Blood)
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Old May 26, 2006, 04:42 PM // 16:42   #10
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What I use in GvG:

Divine Favor: 15
Prot: 11
Inspiration: 10

Reversal
Guardian
Mend Ailment
Prot Spirit
Inspired Hex (helps with energy)
Energy Drain (MoR is good too, but I prefer Drain on a boon)
Contimplation of Purity
Divine Boon
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Old May 26, 2006, 05:58 PM // 17:58   #11
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With Divine Boon on and max Divine Favor you'll be healing and protecting all at the same time. I tried Boon Prot the other day and I didn't have problems with energy management. I guess wait a little longer before you start using your skills. Just spam Reversal of Fortune. And don't forget Mend Condition....people will love you for it...

If that doesn't help still then bring 2 energy management skills or put more attributes on Inspiration....
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Old May 26, 2006, 06:36 PM // 18:36   #12
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Quote:
Originally Posted by sno
Guardian is in no way a "staple" skill in a boon prot build.
I disagree, Guardian is always in my Boon Prot build. Very useful in messing up an Assassin's combo.

To the original poster, another thing you'd wanna look into is Focus Swapping. Read more about it here

At the end of the day, knowing when to heal and when not to heal is just as important as having the right skills and attributes.
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Old May 28, 2006, 01:32 AM // 01:32   #13
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Quote:
Originally Posted by Divineshadows
The absolutely critical skills for a boon prot monk are:
Most boon prot monks prefer 16 divine favor for PvP.
That's a tough statement to address. I would imagine one would prefer a higher divine because that translates into a higher heal, but when it comes to RA/TA I don't find the amount healed is really a problem. Acutally I find keeping yourself alive to be the biggest problem. For that reason (and i can't speak for the most prefered) I don't carry any super runes besides Vigor.

I've heard that in GvG and HoH it is similar that the good players don't find having a super rune to be advantageous--but i can't say personally at that level.

How i break it down, if you have good e-management you can heal at a steady pace, so that if your divine is say 14 instead of 16 there really shouldn't be a big difference. Steady heals, with good emangement translates into success for any monk out there. Now accomplishing those two things can be tricky at times. E-magement can become exasperated against a good e-denial mesemer-but here you learn how to switch back and forth between your positive and negative energy set. As for healing, it usually boils down to heal when your ally has hit a health level that is low enough that your heal will bare full benefit. In other words, don't heal someone that has a "flesh wound", but at that same moment don't wait till your ally is one hit away from death. All of this is tricky to juggle and really comes down to personal experiencel. And I would be bold enough as to say that setting your skill attributes comes with experience--since there truly is such a fine line between 14 and 16.

hope this helps a little
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Old May 28, 2006, 11:26 AM // 11:26   #14
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It's all about headgear swapping. I run a superior rune when i slap on boon, then i switch to my minor headgear. When i have time, i even swap to my +1 20% divine focus in the beginning to get that minor extra little heal on Boon :P

16/14 divine
10 prot
9 inspiration (remember: breakpoint for e-drain lies at 9, MoR at 10)
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Old May 28, 2006, 11:36 AM // 11:36   #15
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Default divine boon

Here was my divine boon build in the prophecies campaign.

Mo/Me
Word of Healing
Orison
healing breeze
essence bond
divine boon
blessed sig
res (any kind)
mantra of inscrptions


14 healing prayers (major healing rune and healing head piece)
10 in inspiration
13 divine favor (major DF rune)

I was using wenlauss faith for my weapon

I found this build worked for me quite well in the prophecies campaign for PvE. I never really ran out fo energy, and when i did, just use blessed sig. Some ranger spirits couldv'e posed a problem but i found out that they didn't. I would use divine boon on myself, then use essence bond on two of the tankers/melee people. I would save my third essence bond for the person who was gettign targeted more in a fight. Surprisngly, i found that with dvine boon and 3 essence bonds out, with mantra of inscriptions and blessed sig. I reaally never ran out of energy. This build also allowed me to go part bond if need be. It worked for me....

When factions came out DiBoon wasn't cutting it do to the high volume of enemies around us, so i changed my monk build completely to a recall / power drain build, without divine boon.

Last edited by cipherzx; May 28, 2006 at 11:46 AM // 11:46..
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Old May 28, 2006, 11:44 AM // 11:44   #16
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i hope you are not still using breeze, i tend to laugh at monks using breeze
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Old May 28, 2006, 11:49 AM // 11:49   #17
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Yea... well.... ehm ehm.... I kinda am still using it. I havn't found anything to replace it yet though. i was thinking Mend conditions at one point in time but with 0 points in prot. it won't provide much of a healing bonus.

Besides, i really use healing breeze to negate degen effects, it seems to be working so far though. I tend to use it more of a "preventative maintence" spell more than anything. I well look at mend or something else with a short cooldown time.

Last edited by cipherzx; May 28, 2006 at 12:06 PM // 12:06..
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Old May 28, 2006, 05:14 PM // 17:14   #18
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Quote:
Originally Posted by Juno Onuj
What I use in GvG:

Divine Favor: 15
Prot: 11
Inspiration: 10

Reversal
Guardian
Mend Ailment
Prot Spirit
Inspired Hex (helps with energy)
Energy Drain (MoR is good too, but I prefer Drain on a boon)
Contimplation of Purity
Divine Boon
Replace Mend Ailment with Mend Condition... that's the build (CoP handles conditions on yourself). In PvE you can swap Prot Spirit for Shielding Hands since you rarely come across spike damage in PvE, and swap CoP for Rebirth.
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Old May 28, 2006, 08:10 PM // 20:10   #19
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Boon Prot normally doesn't have a Res. I see a tendency towards heavier nrg management (double Inspired Hex + MoRecall), and I see less of CoP. I personally like having PSpirit on my Boon Prot. I do RoF/Mend Ailment/Guardian/PS and the Revealed/Inspred Hex + MoRecall and Boon. 15 Divine, 11 Prot, 10 Inspiration.
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Old May 31, 2006, 05:40 PM // 17:40   #20
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Quote:
Originally Posted by ender6
How i break it down, if you have good e-management you can heal at a steady pace, so that if your divine is say 14 instead of 16 there really shouldn't be a big difference.
Oh, but it is a difference that is quite large. I believe the difference in healing is 124 and 112. Over time, this adds up to a lot of lost energy efficiency. Learn to survive with the 75 less health (by avoiding damage -- see articles on kiting and damage mitigation) and your whole team will be better off with your stronger healing. Learn to weapon swap to a weapon set with +60 health when you know you are about to become the target.


Quote:
Originally Posted by deluxe
It's all about headgear swapping. I run a superior rune when i slap on boon, then i switch to my minor headgear. When i have time, i even swap to my +1 20% divine focus in the beginning to get that minor extra little heal on Boon :P

16/14 divine
I really would not recommend this either, because the 6 health healing difference from divine favor is non-trivial and in PvP divine boon gets removed all the time.
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